These games allowed up to 80 created wrestlers to be stored and used in the game, using combinations of the graphics for the existing wrestlers, and a completely customized moveset. The first notable create-a-wrestler mode was introduced in the 1993 game titled Super Fire Pro Wrestling 3, in 1994's Super Fire Pro Wrestling Special and the 1996 game Super Fire Pro Wrestling X Premium, all released only in Japan for the Super Famicom. In it, a player could edit the attributes of a generic character and give them a name, but could not modify the character's appearance or moveset.
Some early wrestling games featured rudimentary editing systems one of the first of these was released for the NES and Game Boy in 1993.